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    Seems like a basic function, but I can't find the software...

    Evening all,

    Very new to the design aspect of 3d printing as I generally just print items I need via easily downloaded files (mostly gopro bits).

    I have however decided, as random as it seems, to try and make a 3d printed 'badge' as such, to fit the head-tube of my downhill mountain bike. What I need to do, is 'bend' or 'curve' a normally flat 3D rendering. Anyone know if this can be done?

    So, I have an image of the 'Punisher' skull, which is about 5mm thick and roughly 80mm x 50mm in size - perfect in it's design except it's flat. I need to curve the whole image so that once printed, it will partially wrap itself around a cylindrical metal tube.

    Unsure if my ramblings make sense, but hopefully someone will get the picture!

    On a broader level of question, what programmes are easiest to use for idiots? Currently I'm making basic shapes in '3D Builder' and then saving them as the correct file type ready for printing using 'Cura'. Any other options on very simple to use, free software?

    Thanks all,

    Kirky

    #2
    Hey Kirky,

    Well to answer the first part of your post, of course it can be done, but what program you use changes how you would do that.

    I'm not a huge fan of Sketchup anymore because I found OnShape and love it, but it is pretty intuitive and the extentions make a lot of tasks super simple. Here is a link to an extension that should fulfill your needs if you want to try this: https://extensions.sketchup.com/en/c...f-shape-bender

    Another method is to use a program you're comfortable with, and cutting your way into a curve. If you take your flat punisher emblem and extrude the face of it by a good amount, you can then use a tool (shape that has the curvature you need) to remove the excess material on the bottom to curve the back side, and an opposite tool (think of two halves of a mold) to remove the material on top. The model you'd be left with will be a curved logo.

    As far as your second general question about programs, there are enough free and paid programs that you can really get a good match to the different kind of designers and tasks out there. Something to remember, or look at, when thinking about choosing a design program is what you are trying to make. I actually use multiple programs, not at once although I have shuttled a model between programs to do specific tasks one program can do better than the other. Some programs are meant for sculpture, they're usually not good at giving you exactly measured components because they lean towards the artistic development and fluid modeling, while others (looking at you openscad) couldn't organic complex curvature there way out of a wet paper bag, but it's ability to create extremely precise components is unrivaled.

    So I'm sorry I've yet to answer your question, but it's because I have one for you, what do you intend to model? Parts of machines or replacement parts, organic looking components like cosplay pieces, or maybe a mixture?

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